atomictiki:

theamazingsallyhogan:

voredaddy420:

tilthat:

TIL in the 1880s, many farmers communicated by connecting their phones to barbed wire fences. This process often allowed for up to 20 people to be connected at once, everyone’s phone would ring regardless of who called, and the invention helped many farmers overcome depression and loneliness.

via reddit.com

In the groupchat with the lads talking bout the harvest

This sounded so weird I had to look it up.  It’s true, and apparently (since there was no switchboard in poor rural areas) people differentiated who was meant to receive a phonecall by the different… well, ringtones, basically.  And while you could listen in on a conversation that wasn’t intended for you, it was considered rude.  But, like, if you were super lonely and it was the damn 1880s… it happened.

They still had partylines up here until very recently. Wild stuff

shit-vg-say:
“Hellnight (Atlus - PSX - 1999)
”
celluloidtoharddrives:
“Level Five (1997) DIrected by Chris Marker
”
celluloidtoharddrives:
“Level Five (1997) DIrected by Chris Marker
”
celluloidtoharddrives:
“Level Five (1997) DIrected by Chris Marker
”
celluloidtoharddrives:
“Level Five (1997) DIrected by Chris Marker
”
celluloidtoharddrives:
“Level Five (1997) DIrected by Chris Marker
”
celluloidtoharddrives:
“Level Five (1997) DIrected by Chris Marker
”
simnostalgia:
“ Another leak of design documents, this time for The Sims. This is really interesting, this is one of the earliest versions of The Sims I’ve ever seen. It looks like it’s from 1996 when the game was still only referred to as Project...

simnostalgia:

Another leak of design documents, this time for The Sims. This is really interesting, this is one of the earliest versions of The Sims I’ve ever seen. It looks like it’s from 1996 when the game was still only referred to as Project X.

You can find the rest of the design document here. Thanks to U/Lousy_Username on Reddit.

Yuji TECHNOuchi - Days in Blue Genesis High School [Circadia]

cyberianpunks:
“Zen: The Art of Macintosh | 1986
”

rukunetsu:

STARTUP 3 ver. [DreamCast].- [2018]

nana-yoyo:
“Patchwork Eden ツギハギエデン
”

nana-yoyo:

Patchwork Eden  ツギハギエデン

nobrashfestivity:
“Polaroids by Andrei Tarkovsky
”
nobrashfestivity:
“Polaroids by Andrei Tarkovsky
”
nobrashfestivity:
“Polaroids by Andrei Tarkovsky
”
nobrashfestivity:
“Polaroids by Andrei Tarkovsky
”
nobrashfestivity:
“Polaroids by Andrei Tarkovsky
”
nobrashfestivity:
“Polaroids by Andrei Tarkovsky
”
nobrashfestivity:
“Polaroids by Andrei Tarkovsky
”
doc-saturn:
“ Get the Demo (Itch.io, Gamejolt) Returning Nightmares is an exploration adventure-horror game being developed in RPG Maker 2003, inspired by Yume Nikki and it’s multiple fan-made homages (but with dialogue & easier to navigate maps)....
doc-saturn:
“ Get the Demo (Itch.io, Gamejolt) Returning Nightmares is an exploration adventure-horror game being developed in RPG Maker 2003, inspired by Yume Nikki and it’s multiple fan-made homages (but with dialogue & easier to navigate maps)....
doc-saturn:
“ Get the Demo (Itch.io, Gamejolt) Returning Nightmares is an exploration adventure-horror game being developed in RPG Maker 2003, inspired by Yume Nikki and it’s multiple fan-made homages (but with dialogue & easier to navigate maps)....
doc-saturn:
“ Get the Demo (Itch.io, Gamejolt) Returning Nightmares is an exploration adventure-horror game being developed in RPG Maker 2003, inspired by Yume Nikki and it’s multiple fan-made homages (but with dialogue & easier to navigate maps)....
doc-saturn:
“ Get the Demo (Itch.io, Gamejolt) Returning Nightmares is an exploration adventure-horror game being developed in RPG Maker 2003, inspired by Yume Nikki and it’s multiple fan-made homages (but with dialogue & easier to navigate maps)....

doc-saturn:

Get the Demo (Itch.io, Gamejolt)

Returning Nightmares is an exploration adventure-horror game being developed in RPG Maker 2003, inspired by Yume Nikki and it’s multiple fan-made homages (but with dialogue & easier to navigate maps).  You play as Akira, a young man locked up in his own bedroom, exploring his dreams to remember the events that lead him to where he is now.  But some things are better left alone… 

Demo features include:

  • Over 20 areas to explore!
  • 12 Memories to collect
  • 13 Events to see
  • NPCs with changing dialogue
  • Custom Graphics
  • Very light puzzle elements

It’s a partially silly, partially serious game, so there is blood, gore, death, & suicide mentions for those sensitive to it.  Depending on how fast you are at finding things, the demo can take anywhere from 1-2 hours to finish.  You should not need to download the RTP to play this game, but if you do, you can get it here from the official site

Huge shout-out to @pancakeproductions, @hogwashdev, @clockworkprincedev, @cachicordova, blankface, @nyrator, @choko-flan, @thislostrose, @laytonloztew, & @pakilusin for testing this for me, and thanks to the Pixel Horror & Dream Diary Development Discords for being good help and support!

Thank you so much for bearing with me, and I hope you enjoy the game!  Feel free to send in an ask or leave a comment if you need help finding something or experience a technical issue.  :)

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