The Art of My Neighbour Totoro
Illustrations by Hayao Miyazaki
Chris Foss and HR Giger’s concept art for Jodorowski’s unproduced Dune.
"Fanboys and girls would have drooled over the visual team. A then-obscure H.R. Giger designed the creepier Harkonnen settings. Dan O’Bannon, known at the time for his work with John Carpenter on the sci-fi film Dark Star, was brought on as the special effects wiz. (Jodorowsky rejected Douglas Trumbull because he found him too full of himself.) British artist Chris Foss designed the space craft. And Jean Giraud, aka French comic book artist Moebius, brought Jodorowsky’s dreams to life in some 3,000 storyboard drawings that perfectly capture a character or scene with a few quick pencil marks on the page."
maaaaaaaaan this would have been amazing - even reading about it and seeing the sketches are so inspiring.
.”Blade Runner” concept art by Syd Mead
I want a game that doesnt look ‘realistic’, but instead exactly replicates the look of drawings like this. That would be fantastic.
You should opt for the cell-shading technique best employed in XIII and The Walking Dead: Season One.
You know, I’ve thought about that, but i don’t thing that would quite work… it doesn’t change the way the colours react. I think i’ll start experimenting in the UE4 editor with some of their Physically-Based rendering materials to see if i can do this.
Flat-colours, high reflectivity, high roughness levels, post-blur and colour grading would be the way to go.